Large City: Kad Græ̈-fämf

Kad Græ̈-fämf

Kad Græ̈-fämf
Example Gnoll architecture.
StateSaborri
ProvenceGlikérád Principality
RegionSchyröd-drö Forest
Founded1251
Community LeaderLord Yó̄nḱ Vûftāy 'Blacksey Naughty' Mboúch Ca̋mē Có̄ń̄̌sh
Area114 km2 (45 mi2)
Average Yearly Temp3°C (37°F)
Average Elevation2786 m (9140 ft)
Average Yearly Precipitation263 cm/y (103 in/y)
Population26963
Population Density236 people per km2 (599 people per mi2)
Town AuraCharm
Naming
Native nameKad Græ̈-fämf
Pronunciation/græ̝/ /fæ̝mf/
Direct Translation[normal; regular] [priority]
Translation[Not Yet Translated]

Kad Græ̈-fämf (/græ̝/ /fæ̝mf/ [normal; regular] [priority]) is a temperate Large City located in the Glikérád Principality of the Saborri.

The name Kad Græ̈-fämf is derived from the Goblin language, as Kad Græ̈-fämf was founded by Srehzez, who was culturaly Gnoll.

Climate

Kad Græ̈-fämf has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a cold -20°C (-4°F). Kad Græ̈-fämf receives an average of 263 cm/y (103 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Græ̈-fämf covers an area of nearly 114 km2 (45 mi2), and an average elevation of 2786 m (9140 ft) above sea level.

Overview

Kad Græ̈-fämf was founded durring the late 13th century in fall of the year 1251, by Srehzez. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Srehzez.

Kad Græ̈-fämf was built using the conventions of Gnoll durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kad Græ̈-fämf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kad Græ̈-fämf is is constructed arround a semi-circular crampt cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Astonishigly, the cost-cutting-focused defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

The first thing you notice about Kad Græ̈-fämf is the large sign at the entrance welcoming you to their humble city. Children come up to you and say hi, some asking if you’ve fought any big monsters, and others just zipping away after their hello. The adults are much the same. By the time you’ve made it a significant way into the town you’ve been invited to a tavern for a pint to drink in exchange for news of the world. You’ve also had no less than three older women give you a sweetroll and direct your attention to their still unmarried children. It would be creepy if it wasn't so sincere.

Civic Infrastructure

Kad Græ̈-fämf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad Græ̈-fämf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Græ̈-fämf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Græ̈-fämf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Græ̈-fämf's parks.

Kad Græ̈-fämf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Græ̈-fämf.

Kad Græ̈-fämf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Græ̈-fämf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Græ̈-fämf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Græ̈-fämf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Græ̈-fämf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Græ̈-fämf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Græ̈-fämf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Græ̈-fämf's public wards, blessings, and other arcane systems.

Kad Græ̈-fämf has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Kad Græ̈-fämf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Græ̈-fämf's grid is powered by hydrogalvanic generators.

Kad Græ̈-fämf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kad Græ̈-fämf has a first rate hospital which caters to anyone in need of long term medical care.

Kad Græ̈-fämf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kad Græ̈-fämf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Græ̈-fämf's natural decorations nor waterways.

Kad Græ̈-fämf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Græ̈-fämf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Græ̈-fämf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Græ̈-fämf's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, summer is recurring in Kad Græ̈-fämf.

The Hungry Flesh near Kad Græ̈-fämf are known to be a mutant strain of the creature.

Kad Græ̈-fämf's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Illusion energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 55
  • Farmers: 74
  • Farm Laborer: 128
  • Hunters: 103
  • Milk Maids: 67
  • Ranchers: 33
  • Ranch Hands: 82
  • Shepherds: 64
    • Farmland: 107312 m2
    • Cattle and Similar Creatures: 6740
    • Poultry: 80889
    • Swine: 5392
    • Sheep: 269
    • Goats: 53
    • Horses, Mounts, and Beasts of Burden: 2696

Craftsmen

  • Arms and Toolmakers: 59
  • Blacksmiths: 59
  • Bookbinders: 35
  • Buckle-makers: 35
  • Cabinetmakers: 61
  • Candlemakers: 92
  • Carpenters: 91
  • Clothmakers: 72
  • Coach and Harness Makers: 28
  • Coopers: 72
  • Copper, Brass, Tin, Zinc, and Lead Workers: 38
  • Copyists: 25
  • Cutlers: 22
  • Fabricworkers: 64
  • Farrier: 145
  • Furriers: 17
  • Glassworkers: 84
  • Gunsmiths: 54
  • Harness-Makers: 25
  • Hatters: 53
  • Hosiery Workers: 19
  • Jewelers: 30
  • Leatherwrights: 70
  • Locksmiths: 26
  • Matchstick makers: 42
  • Musical Instrument Makers: 42
  • Painters, Structures and Fixtures: 35
  • Paper Workers: 37
  • Plasterers: 36
  • Pursemakers: 45
  • Roofers: 27
  • Ropemakers: 26
  • Rugmakers: 24
  • Saddlers: 49
  • Scabbardmakers: 59
  • Scalemakers: 27
  • Scientific, Surgical, and Optical Instrument Makers: 17
  • Sculptors, Structures and Fixtures: 25
  • Shoemakers: 25
  • Soap and Tallow Workers: 94
  • Tailors: 154
  • Tanners: 32
  • Upholsterers: 39
  • Watchmakers: 36
  • Weavers: 70
  • Whitesmiths: 22

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 18
  • Beer-Sellers: 37
  • Booksellers: 40
  • Butchers: 70
  • Chandlers: 70
  • Chicken Butchers: 68
  • Entrepreneurs: 28
  • Fine Clothiers: 74
  • Fishmongers: 74
  • Florists: 16
  • Potion Sellers: 44
  • Resellers: 122
  • Spice Merchants: 36
  • Wine-sellers: 50
  • Wheelwright: 41
  • Woodsellers: 26

Service workers

  • Bakers: 149
  • Barbers: 125
  • Coachmen: 37
  • Cooks: 122
  • Doctors: 63
  • Gamekeepers: 42
  • Grooms: 24
  • Hairdressers: 86
  • Healers: 70
  • Housekeepers: 79
  • Housemaids: 134
  • House Stewards: 84
  • Inns: 27
  • Laundry maids: 49
  • Maidservants: 92
  • Nursery Maids: 49
  • Pastrycooks: 99
  • Restaurateur: 107
  • Tavern Keepers: 112

Specialized Laborer

  • Ashworkers: 38
  • Bleachers: 25
  • Chemical Workers: 15
  • Coal Heavers: 56
  • In-Town Couriers: 64
  • Long Haul Couriers: 59
  • Dockyard Workers: 53
  • Gas Workers: 13
  • Hay Merchants: 22
  • Leech Collectors: 68
  • Millers: 58
  • Miners: 64
  • Oilmen and Polishers: 42
  • Postmen: 56
  • Pure Finder: 35
  • Skinners: 70
  • Sugar Refiners: 15
  • Tosher: 44
  • Warehousemen: 92
  • Watercarriers: 59
  • Watermen, Bargemen, etc.: 84

Skilled Laborers

  • Accountants: 34
  • Alchemist: 39
  • Clerk: 57
  • Dentists: 27
  • Educators: 75
  • Engineers: 38
  • Gardeners: 27
  • Mages: 20
  • Plumbers: 28
  • Pharmacist: 32
  • Professors: 11
  • Scientists: 20
  • Wizards: 11

Civil Servants

  • Adventurers: 25
  • Bankers: 38
  • Civil Clerks: 61
  • Civic Iudex: 30
  • Consultants: 17
  • Exorcist: 57
  • Fixers: 32
  • Kami Clerk: 49
  • Landlords: 48
  • Lawyers: 32
  • Legend Keepers: 45
  • Militia Officers: 245
  • Monks, Monastic: 99
  • Monks, Civic: 89
  • Historian, Oral: 62
  • Historian, Textual: 33
  • Policemen, Sheriffs, etc.: 58
  • Priests: 117
  • Rangers: 35
  • Rat Catchers: 41
  • Scholars: 41
  • Spiritualist: 53
  • Slayers: 15
  • Storytellers: 125
  • Military Officers: 89

Cottage Industries

  • Brewers: 84
  • Comfort Services: 107
  • Enchanters: 30
  • Herbalists: 30
  • Jaminators: 89
  • Needleworkers: 86
  • Potters: 45
  • Preserve Makers: 77
  • Quilters: 37
  • Seamsters: 128
  • Spinners: 72
  • Tinker: 29
  • Weaver: 72

Artists

  • Actors: 28
  • Architects: 10
  • Bards: 43
  • Costumers: 16
  • Dancers: 31
  • Drafters: 17
  • Engravers: 21
  • Fine Furniture Carpenters: 13
  • Glaziers: 29
  • Inlayers: 24
  • Musicians: 92
  • Painters, Art: 14
  • Playwrights: 29
  • Sculptors, Art: 23
  • Wood Carvers: 92
  • Writers: 99

Produce Industries

  • Butter Churners: 103
  • Canners: 81
  • Cheesmakers: 99
  • Ice Merchants: 12
  • Millers: 52
  • Picklers: 46
  • Smokers: 33
  • Stockmakers: 30
  • Tobacconists: 42
  • Tallowmakers: 64

10188 of Kad Græ̈-fämf's population work within a Foundational Occupation.

14618 of Kad Græ̈-fämf's population do not work in a formal occupation, but do contribute to the local economy. 2157 (8%) are noncontributers.

Points of Interest

Kad Græ̈-fämf has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

Kad Græ̈-fämf is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami granted the town a great harvest. One of Kad Græ̈-fämf's local festivals commemorates this miracle.

History